Home Neurology Gta 5 hobbies and entertainment 42. Variety in the world of GTA V after completing story missions

Gta 5 hobbies and entertainment 42. Variety in the world of GTA V after completing story missions

100%? For true fans of the GTA series, no game will be completed until their stats reach 100%. If you are the right person, then you have landed on the right page.

In order to view the statistics and progress of the passage, you need to go to the pause menu and go to the section Statistics > 100% checklist, or you can track this list and much more on the website Social Club.

Basic list for 100% completion of GTA 5

Brief overview of the list of things you need to do in order to pass gta 5 on the 100% :

  • 69 missions- complete the storyline.
  • 20 strangers and weirdos- complete the missions of all strangers. These missions are not included in the main story missions.
  • 42 hobbies and entertainment- racing, shooting range, flight school, etc.
  • 14 random events- help stop criminals, etc.
  • 16 miscellaneous- buy something special or collect different items, perform unique jumps

Missions (55%)

There are 69 missions that must all be completed.

Strangers and weirdos (10% )

There are 58 missions from strangers and weirdos, but only 20 missions of them count towards 100%.

Hobbies and games (10% )

There are 59 activities and hobbies, but you only have to complete 42 of them:

  • (victory)
  • (bronze or better, within 12 tasks)
  • (get par or below)
  • (Perform 13 jumps)
  • Private dance in a strip club
  • Racing (bronze or better) - (6), sea (4), (5), triathlon (3)
  • r (bronze or better for 6 weapon classes)
  • (victory)

Random events (5% )

There are 57 different random events scattered across the map. For 100% completion, you need to complete 14 random events.

Miscellaneous (20% )

  • Complete and Collect - Letter Scraps (50), Spaceship Remains (50), Tricks and Jumps (25), Fly Under the Bridge (25)
  • Purchase 5 of any property.
  • Buy
  • Walk and play with Chop.
  • Pass Booty Call
  • Use the services of a prostitute
  • Rob a store
  • Visit cinema
  • And also visit - Bar, Cinema, Darts, Strip club

Video GTA 5 100%

The game begins with a prehistory, the main characters of which are Michael De Santa(Michael De Santa), whose real name is Townley(Townley), and Trevor Philips(Trevor Philips). The town of Ludendorf, North Yankton (USA, near the border with Canada), 2004. The basis of the plot is the state of San Andreas (Los Santos and Blaine County), year 2013. There they are joined by a third hero named Franklin Clinton(Franklin Clinton).

The Russian version of the mission name is taken from the game (the translation was prepared by 1C-Softclub), as is the original English version (authors - Rockstar), which is indicated in brackets. In some cases, a free translation of the author of the article is indicated through a slash (read - translation from GCU). Near the name of each mission there are icons showing which of the heroes takes an active part in it. After each mission, a list of conditions necessary to obtain gold (required for) is presented.

01. Prologue


The snow-covered town, on the one hand, confirmed that there will be snow in the game, but on the other hand, it will be in this and another mission. A group of four people, still young, people: short-haired Michael, Trevor with thick hair and mustache, Brad and the driver.

The penetration was left behind the scenes - we have an already held raid in front of us, and the game puts Michael under control. To begin with, we go into the room and direct the sight at the hostages so that they go to another room. Then the charge will be delivered and you will need to take the phone and dial the only contact "Blow up". We go to the vault for money.

As soon as we get out of there, the guard will grab Michael and put a bullet to his head. You need to switch to another character - Trevor. How?! The game will clearly demonstrate and tell. We carefully aim at the head of the unlucky attacker and shoot. Then we go to the back exit, where the brave policemen are already waiting for us. The weapons of the heroes are suitable - assault rifles. Now you can choose who to manage and fend off the swooping crowd of cops. With a fight we break through to the car, where the driver is waiting for us. All this time, dialogues are heard, during which the protagonists call each other Ti and Mikey.

- He glued flippers.
- He's an asshole!

With these words, they see off the driver - in a small screensaver, a bullet hits him and Michael gets behind the wheel. Now we just rush along the road indicated by the GPS navigator (later it can be turned off if you do not like "imposing"). At the end of the road, at the very place where the helicopter should be waiting for the fighters. But the scene is loading - the car does not have time to slip at the crossing and its backside is rammed by the train. The heroes barely get out of the wrecked car, but a sniper shoots at Brad. The second bullet hits Michael, who tells Trevor to leave, but the latter stands his ground and takes cover to shoot back. Control is given to the player, but not for long - after killing several cops, the next cutscene is loaded, in which Trevor first takes a passing woman hostage, and then flees from the feds with the idea that he is the only survivor of a group of raiders.


No matter how long I paint this mission, you need to know that it is not so long - the player takes control for only a few minutes, everything else is screensavers. And now the scene of Michael’s funeral is being shown, whom his family is mourning, but he himself is hiding behind a tree not far away, the federal agent, the FIB agent, is hanging around nearby (yes, there is no FBI in the game, there is its own analogue). Apparently, these are the events that immediately followed the failed attack.

The game then shifts to the office of Dr. Isaiah Friedlander, Michael's psychotherapist. The hero complains about his failed life, namely, about his idiot son, who does what he does, that "smokes weed, jerks off and plays games." He will also talk about his past: by the age of 20 he served in prison twice, traded dope and girls, and also did various other things to match. For sim Mikey, he, by the way, is under the witness protection program, goes to sit on a bench on the coast. They are just passing through Franklin Clinton(Franklin Clinton) and Lamar Davis (Lamar Davis). The latter will ask Michael where the house of one asshole is located. We remember these scenes well.

As in GTA: The Ballad of Gay Tony, gta 5 there will be conditions for obtaining 100% for one taken mission and, accordingly, three types of medals: bronze, silver and gold. For 70 gold medals received in the story and side missions, we get the achievement "Solid gold, baby!" When fulfilling the conditions, the developers are urged to remember the following: "The objectives of the task may not be completed if the player uses a checkpoint load, taxi, skip the task or cheat."

  • Complete the mission.

02. Franklin and Lamar


The game puts us in the shoes of Franklin, who, together with Lamar, penetrate the territory of the guy whose cars are to be taken away: white and red sports cars. Probably, this is the first time in the series, when from the first minutes of the game the developers make available such a chic car. The player can choose which one they want to drive, but if they take too long to make a choice, then Lamar will make it.

We leave and go after Lamar, trying to keep up. Hints and tips will introduce you to the game. In the movie studio, don't hook any actor dressed as an alien. Later, after passing the parking lot, you will need to accelerate and overtake Lamar - one of the conditions to get "gold". Now the cops will follow the guys. Getting rid of them won't be a problem. As soon as you do this, the wanted stars will flash and the patrol cars will have a limited view, which must be avoided. Then we just head to our destination, the Premium Deluxe Motorsport showroom where Franklin and Lamar work. Their boss, Simon Etaryan, is waiting for them there. There he "sells" the car of Jimmy De Santa, the son of Michael, the robber from the first mission.

In the meantime, we get the "Welcome to Los Santos" achievement, and move to Frank's car - a white Buffalo. We are heading home, which is a few hundred meters away. +250$.

  • Deliver the car with minimal damage.
  • Arrive at your destination before Lamar.
  • Don't hurt the aliens in the film studio.

Literally immediately, a letter will come from a certain Tanisha, Franklin's ex-girlfriend, with whom he vainly wants to renew relations.

03. Requisition (Repossession)


As soon as you leave the house, Simon will call Frank and tell him that he needs to come to the car dealership - there is work. Mr. Etarian demands to take away the heaped Bagger motorcycle from, as it turns out, one "vagos". We take a good, high-speed car. Fortunately, it will be parked and not locked. We are going to Vespucci Beach, and there we first turn the car so that it is in the direction from which we arrived, and then we quietly go to the garages. We need the one on the right hand. The rest may not even come close. Having opened the garage, we won’t find the bike, but three “Vagos” will rush in and start downloading the rights. Here Lamar will reasonably shoot one, and push the cannon of the dead one to Frank - the player will be drawn into the shootout. No problems should arise: hide behind walls, containers or other shelters, and aim as accurately as possible (ideal hit - in the head). This will affect how you get the gold medal for the mission. At the moment when the car jumps out, shoot at it, and then at the gasoline track left from it. Stay away - an explosion is coming. We shoot the remaining bandits and rush to the place where they left the car, get into it, wait for Lamar and press the gas pedal. Now you need not to miss the gangster, and having got close to him, carefully poke him with a bumper. Then we climb on a motorcycle and take it to a car wash, where Lamar will pick it up - Simon will never see the bike.

  • Complete the mission in 06:30.
  • Shoot at the petrol track.
  • Kill 6 enemies with headshots.
  • Complete the mission with at least 70% accuracy.

04. Chop (Chop)

Lamar offers to kidnap one of the "Ballas" in order to demand a ransom for him later. Frank immediately dislikes the idea. Here the player meets Chop, Lamar's Rottweiler, who will help us in this task. We head to Lamar's van, and move to the place where he was last seen. You need to be careful with the van, because its damage affects the receipt of "gold".


Having approached the indicated point, we will see that the bandit is on a bike. It is not surprising that a long chatter will ruin everything - the "Ballas" will try to hit the road. We'll have to chase him, but not for long - very soon the unfortunate fugitive will be hit by a bus. However, he will get up and have time to hide at the railway station, and before that there will be a small chase - keep up with Chop. As a result, the "ballas" will hide in one of the boxcars, and Chop will need to find him. Here we are already moving into the body of a four-legged friend, and within 10 seconds we look around - this is necessary to obtain "gold". After two carriages, Chop will see another dog and go to take care of her natural needs. You can delay it, or you can wait until it finishes. Franklin will note that Chop is not so picky - his chosen one is not a bitch at all. After that, it remains to open three more cars, and it's in the bag. Upon returning to his native quarter, it will be necessary to let go of the "ballas" - he easily recognized Lamar. Hung up, and that's enough. Later, Lamar asks to hold Franklin Chop, and also gives the green motorcycle taken from the "vagos".

  • Complete the mission without causing serious damage to Lamar's van.
  • See the world through Chop's eyes for 10 seconds.
  • Use Franklin's special ability for 7 seconds.

05. Complications


Simon, busy selling the car, sends Franklin to pick up the car that Jimmy De Santa sold a few missions earlier. How, already confiscation? And, in any case, this is the order of the boss.

So, we are heading to the De Santa house, on the way Simon will call, apparently already released, he found out that Lamar and Franklin did not give him the bike. There will be problems. But while it is necessary to cope with the task - to pick up the jeep. There will be a lot of people in the house, and therefore it will be necessary to make your way quietly. We go through the main gate, approach the gardener from behind, and cut him down - this is one of the prerequisites for "gold". Then we go around the house and climb onto the car, then onto the roof. From there, through the window. We are waiting for a couple of seconds - Tracy will leave Jimmy's room, and then we can go downstairs. Having gone down, we turn 180 degrees and go until the door to the garage is visible on the left. In the kitchen, the hostess and her tennis coach are so engrossed in practicing punches and pressing hips together that Franklin won't be noticed. I wonder where the head of the family is looking. And where is he? To hell with it ... We sit in a jeep and drive through the automatically opened gates of the garage, and then the yard. We head to the salon, Frank calls Simon and says that he has a car. Immediately after the call from the rear passenger seats, a revolver points at the hero. Franklin, under pressure, says he's just doing the job given to him. After a short journey to the salon, Michael, the father of the owner of the car, first orders the car to be stopped in front of Simon's establishment, and then to drive into the window with acceleration. Then control is transferred to Michael - he is our second main character, if you have not forgotten yet. It will be necessary to converge in hand-to-hand combat with Simon. Beating the Armenian will not be a problem, but if they arise, then you can use Michael's special ability to slow down time. We teach Simon good manners, and this mission ends.

  • Complete the task before 05:00.
  • Take no damage while fighting Simon.
  • Knock out the gardener in stealth mode.

06. Father & Son

Returning to Franklin, we find the scene when Simon says on the phone that Frank and Lamar are no longer working for him, and that they will have to save themselves. After that, we head to Michael's house, marked with the letter M. There, after a conversation between the two heroes, Jimmy will call and tell his father that he wanted to sell him, but she was kidnapped, and he himself is sitting in a cabin, fearing bandits. We'll have to save the day, the yacht, well, Jimmy too.


We get into Amanda's car and move to the place where the yacht should be. Seeing a truck with a yacht being transported, we tie in pursuit of it. First, we drive as close as possible to the target so that Franklin can get over, then we keep our weapons at the ready - one of the thieves will appear, who should be shot. Then we are selected from the left side - the mast will move there, on which Jimmy will hang. We hold the car in one position for several seconds so that the son can fall into the back seat. Then we will drive close to the truck - we need to pick up Franklin. After that, the car will start to stall, and the truck will go into a clear gap. Then Michael will ask Franklin to call a taxi for him, and the guy himself, along with Jimmy, will go to repair the car. Just in Los Santos Customs, Frank's acquaintance Hao works. After the repair, we go to Michael's house to return the car and Jimmy, who has already become friends.

  • Rescue Jimmy in 10 seconds.
  • Deliver Amanda's car without damage.

07. The Long Stretch

One friend from the gang was released and, together with Lamar, they came to Franklin, who was not as friendly as Stratch, who had been released from prison, wanted. It turns out that they managed to "muddle" the case. Before that, we prudently visit Ammu-nation, where we are introduced to the weapons store. We immediately take a shotgun and a flashlight, as well as armor.


The meeting will turn out to be a trap prepared by the "ballas", because after the meeting of the same guy who was kidnapped in the "Chop" mission, the "purple" will flock and the massacre will begin. Franklin is not as good at shooting as he is at driving and has no special abilities related to weapons, so we use cover and shoot as accurately as possible. Having got out into the street, we will see that the police have joined the action. We shoot at the helicopter circling overhead, ideally - you need to shoot the pilot. Then we run after Lamar, and when they get into the car, we rush away: we can go into the tunnels, we can go off-road. The main thing is to stay away from the roads where patrol cars ply.

  • Complete the mission with at least 60% shooting accuracy.
  • Kill 10 enemies with headshots.
  • Pass with minimal health or armor damage.
  • Complete the task in 10:30.

08. Marriage Counseling


The mission can be started as either Franklin or Michael. But having started it for the first one, we won’t see the splash screen, but we’ll start right away with the chase.

So, Michael returns home, no one answers his calls, but he sees two tennis courts near the entrance. He goes up to the second floor and sees his "beloved" in a towel, and in the room - a tennis coach in some "tiger" shorts and socks. Amanda was obviously not engaged in tennis, but something else, albeit consonant with a sports game. Michael will rush after the coach, who will jump right out the window.

Below we will meet Franklin and together we will jump into the gardener's pickup truck parked at the house. We are chasing a dodgy beetle, which, after the chase, will hide in a chic house on a hill. Franklin will “tie” the pickup truck to the support of the house with a winch, and after a short press on the gas pedal, the building will simply collapse.

After that, curses will fly into the back of a pleased Michael, and soon two cars of bandits. Dealing with them is not a problem. Let's switch to Franklin, and while Michael is turning the steering wheel, we shoot the attackers.

Then the most interesting is shown in the video. As it turns out, the house did not belong to the coach (Michael did not immediately think, he acted in the heat of the moment), but to the girlfriend of the serious Mexican bandit Martin Madrazo (Martin Madrazo). It is he who personally visits Michael's house literally ten minutes after the collapse of the house. With threats, a bat and gangsters behind him, he will drive into Michael's head that he owes the Mexican $ 2.5 million, and in the end he will take away Franklin's driving license.

  • Complete the mission without causing serious damage to the Bison truck.
  • Complete the mission in 05:30.
  • Kill 3 enemies while shooting from a vehicle.

09. Add as Friend / Friend Request


Michael, a former professional bank robber, knows only one way to get a few million - a robbery, and therefore he goes to an old friend Lester, a brilliant computer scientist and the "brain" of all subsequent robberies in the future. Lester, after listening to Michael's problem, suggests that he take a jewelry store in Vinewood or a bank in Paleto Bay, one of the villages north of the city. Mikey chooses the first option. But first, a lame comrade ask for a favor, which we will take up right away.

You need to get into the Lifeinvader building, and introduce a certain chip into the device of the head of the company. First you need to dress up accordingly - let's drop by the store for shorts and a sleeveless jacket. From there, straight to the office. We go to the back entrance, so that later we can enter the building with those who come out for a smoke break. After a short video, we follow the mustachioed guy, along the way watching how IT people have fun at work. We sit down at the computer, where we will need to close all ads and quickly launch the antivirus program. Doing this with a joystick is not so easy - an unprepared person will close advertising windows for a long time. Having dealt with annoying pop-up messages and running the antivirus program, we will head to the room where what we need is located. We insert the chip there, and leave in English. In the future, Michael, watching TV, must call this very head of Lifeinvader, who is at the conference. The call will activate the explosive device, and we will be able to see the colorful death that Lester needed. Later, Michael will receive a call from the same IT guy who took Michael inside. The smart guy understood what was happening, he would ask to call him, as some kind of work turned up. So we will have access to a new team member for robberies.
Heists in the game can be done in two ways. The player himself is free to choose which scenario this or that raid will follow. For the integrity of the mosaic, both approaches are presented in the article. The first will be marked with an A next to the task number, and the second with a B. If you choose the rough approach, then things will turn out to be more prosaic. For example, you won't need to climb on the roof to throw a grenade with BZ gas into the ventilation. However, one more item will appear in the conditions for obtaining a gold medal - you will need to complete the mission in 10 and a half minutes. There will be one training mission. If the smart approach was chosen, you won't have to yell at people, but you will need to accurately throw a gas grenade into the ventilation. There will be two training missions, which is better, because this is an easy way to get two gold medals.

10. Exploration in jewelry (Casing the Jewel Store)


Lester gives Michael the task of reconnoitering the situation in the jewelry store. To do this, we get special glasses and blow into the jewelry. On the way, by the way, Leicester will reveal to the player Michael's real name - Townley. The desired angle is located a little to the left immediately after entering: you need to capture the alarm, camera and ventilation in the frame. After that, we will talk nicely with the saleswoman and leave the store. Now we need a photo of the ventilation system from the inside. We go around the block and head to the construction site. Having risen to the roof, we go to the yellow pointer. From there we photograph the ventilation. Then we take our leave and go on our way.

Reminder: After returning to the "base", the game will offer one of two options for approaching the robbery. Choose the one you like best - both versions of the development of the robbery are described below. When choosing a team, you do not need to save money - take people with maximum performance, unless, of course, there are personal preferences. Their share will be larger, but this way the jackpot will remain as large as possible, otherwise there will be losses in the form of dead people and the money left with them. Do not change the team - after successful robberies, their skill level improves, but the share remains the same.

  • Complete the task in 8:00.
  • Catch all 3 required systems in one frame.

Do you have your own version of the mission? , interesting options will be published.

Prologue

Ludendorff, North Yankton, 9 years ago

Michael, Brad and Trevor break into the bank and carry out a hostage situation. We go to the office and aim at each employee of the staff. Trevor will plant explosives on the vault door. When he returns, we take out the phone, open the contact list and call the only available number. The radar in the lower left corner will help you navigate. We get to the vault and fill the bag with money. At the exit, a guard will grab us. We switch to Trevor and neutralize him with a well-aimed headshot. We run to the back door, take cover behind the box and run out after blowing up the door. The police will try to take us "warm". Hiding behind the columns, we move forward. We monitor the radar for the timely detection of enemies. We get to the car and drive to the indicated point.

The feds were already waiting for us. Michael will be injured, so we play as Trevor and shoot back from the cops until they finally press us. Then we have no choice but to run away.

Franklin and Lamar

Franklin and Lamar are in the business of taking cars from people who can't afford to pay for them. We sit down in one of the wheelbarrows and follow the partner. The yellow bar under the radar is a special ability. Franklin can only use it when riding a vehicle. Time slows down, which makes it easy to maneuver in the stream at high speed. Soon the cops will notice us. On such and such a machine, it will not be difficult to break away from them. Then you just need to stay out of their field of vision and the wanted level will exhaust itself. We return to Simon Etaryan's car dealership. He is our employer. We sit in our own car and drive home. We stop by the garage to save the car and then it will always be near the house. In the dwelling, you can save the progress of the game (bed), change clothes (wardrobe) and restore health (first aid kits, food in the kitchen).

In addition to external tuning, cars are also “pumped” in terms of driving characteristics.


Requisition

Simon named us employee of the month. Lamar appeared and threw a tantrum about this, because he wants to be the best of the best. We go to Vespucci Beach for a brand new bike. The owner has not made a single payment for it. Having reached the place, we climb over the fence and head to the garages. We search the right of them, but we find nothing. We select a pistol and shoot the "vagos". We actively use shelters and do not disdain shooting blindly. When the car appears, we shoot at the gasoline "path" to set it on fire. We hastily return to the transport and start chasing the bike. Having approached him, we kill the enemy with well-aimed shots. We get on the bike and go to the car wash. Lamar decides to keep the bike.

Difficulties

Simon sends us to another client who is late in payment. James de Silva is Michael's son. He practically does not leave the house and sits on the neck of his parents. Having reached the mansion, we penetrate the territory by jumping through the door. We enter stealth mode, sneak up on the gardener and stun him. We go around the house, climb onto the car, and from it we pull ourselves up to the roof. Let's get inside through the window. Continuing to move secretly, we go down to the first floor and go into the garage. We sit down on the SUV and return to the car dealership. As it turned out, Michael was in the back seat all this time. He takes us at gunpoint and asks us to ram the car dealership window. Having done this, we receive a reward and switch to Michael. We strike with hands and feet. After a successful dodge, we can make a counterattack.

Father and son

Let's switch to Franklin. The selection menu indicates the number of available tasks for the character. We go to Michael's house and go to the pool. We share our problems with him, and he agrees to help us. Playing as Michael, we receive a call from Jimmy. He tried to sell the yacht, but the buyers turned out to be dishonest and took it just like that. We get into Amanda's car and go to the rescue of our son. We catch up with the truck and carefully drive up close so that Franklin can jump on it. Then we can switch to the cinematic camera and watch what is happening from a bird's eye view. In this case, the character will independently control the machine. When the thief grabs Franklin, again we try to get closer to increase the chances of hitting him. We overtake the truck and place the car under Jimmy, who is hooked on the mast. We will also pick up Franklin, driving up to the back of the truck.

The car broke down at the most inopportune moment. We turn around and go to the Los Santos Customs auto repair shop. The money that Michael gave us will be enough for repairs and light upgrades.

Family consultation

Michael found Amanda and the tennis coach in his bed. We sit in a pickup truck and rush in pursuit of my wife's lover. He will lead us to a luxurious mansion. Being in a state of passion, we tie a rope to a pole, get into the car and press on the gas pedal. After destroying the house, we return to the mansion. On the way, we receive a call from Natalie, who promises to give us serious problems. We switch to Franklin and shoot the pursuers. We aim at the wheels or at the driver.

One dancer is good, but two is better!


The house we destroyed belonged to Martin Madrazo, the head of the Mexican mafia. Getting rid of an influential businessman will not work, and a debt of two and a half million will have to be paid. Getting that kind of money lying by the pool will not work, and so Michael decides to do what he does best.

Lamar planned to kidnap a member of the Ballas gang. We get to the van and on it we go to Vinewood Boulevard. When the target escapes, we return to the van and pursue the fugitive until the bus hits him. We release Chop and continue the pursuit on our own two feet. We climb over various obstacles and try to keep up with Dee. Having chosen the paths, we lose sight of the goal. A dog has become available in the selection menu - we switch to it and observe what is happening. We switch to Franklin again and search the freight cars indicated on the radar. The dog will run to the female. We come closer and drag it away by pressing the appropriate button. We examine three more cars, in one of which we find Dee. Chop will easily catch up with him. We climb into the van and go to Lamar's house. By mistake, he calls the Ballas and demands a ransom from them. Now it will not be difficult for them to track us, so we release Dee and leave Lamar at the entertainment center.

daddy's daughter

Unable to restrain himself, Michael breaks the TV of his beloved son, after he does not hesitate in expressions, spends time playing a video game. In order to calm down and put our nerves in order, we go to the beach together. We rent any bike we like and rush to the other end of the pier. Quickly and often press the run button to go even faster. We follow the scale of health. Excessive load leads not only to a decline in strength, but also to a gradual decrease in health.

Looks like Jimmy brought us here for a reason. In a verbal skirmish, he tells Michael that his daughter Tracy is on an expensive yacht nearby. We jump into the water and swim towards it. Having saved Tracy from the company of eccentrics from show business, we sit down on a jet ski and swim through the channel. We use sharp turns by holding down the corresponding button and the move to the side button. Also, don't forget to shoot. Breaking away from the pursuers, we get to the beach.

Add as Friend

Lester is Michael's longtime friend who planned all of the gang's heists. We agree to help him in a couple of cases. One of the assignments is to annoy Jay Norris, the creator of the global social network Lifeinvader. We grab a backpack and go to the Suburban store. We choose any vest we like and get to the Lifeinvader offices. At the entrance we communicate with a programmer who works in this company. We follow him to his workplace. The entire screen area is filled with pages of erotic content. Quickly click on the crosses and clear the screen. If you delay, then the windows will appear again and again. As a result, we will find an antivirus on the desktop and run it.

Cinema.


We pass into the office on the left side and connect the microchip to the prototype. After leaving the building, we go home. We sit on the sofa in front of the TV in the living room, change the channel by pressing the right button, and watch the presentation. When Jay Norris gets the phone, turn on the phone, open the contact list and call him.

Jewelry exploration

Before starting the task, we will go to the Ponsonbys store and purchase a suit. After conferring with Lester, we decide that we will rob a jewelry store. Together we go to the specified point. We get points and go to the alley where the store is located. Once inside, turn on the hidden camera. We take pictures of the camera (in the corner), the alarm system (next to the door on the left) and the ventilation (on the ceiling between the cameras). We approach the saleswoman and ask her to pick up something for us. We leave, promising to return.

Let's drive around the building and find the construction site. We reach the point, go inside and go up to the second floor. We continue to climb up the stairs in the room on the right side. Having got out on the roof, we turn left and climb higher. We stand on the glass roof so that Lester can assess the situation. We go further, we climb up the stairs and bypass the fenced area. We rise to the highest point, turn on the hidden camera and take pictures of the ventilation system inside the fenced area. We return to Lester and go to the garment factory.

Having studied the action plan in detail, we choose one of two options - “Loud” or “Clever”. Next, we select candidates for the role of accomplices.

The driver is responsible for the transport in which we will have to run away from the angry cops. An experienced driver will not delay and will guide us along the ideal route.

Shooter - monitors the hostages and quickly responds to their actions ("Loud"). He will also help us break the windows in the jewelry store in a short time.

Hacker - an alarm behind him. The more experienced the hacker, the more time we will have to collect the jewels.

Inexperienced candidates may die on a mission, and then we will have to compensate the moral damage to their loved ones. The share in this case may be even more than the percentage requested by the mercenary. If you do not have time to pick up the dead man's money, then the final amount will become even less.

Bugstar Equipment (Smart Plan)

Preparation for the main task also depends on the chosen action plan. We are waiting for an SMS from Leicester and we go to the port. We enter the warehouse through the gate from the ocean side. We enter stealth mode, sneak up on the enemy and stun him. We get into the pest control van and drive it to the indicated point.

BZ Gas Grenades (Smart Plan)

An armored van Humane drives around the city. Having overtaken him, we shoot the doors until the van stops. We kill the driver and drive the van to the specified point, after hiding from the police.

A large number of weapons are available in the store, each of which can be improved.


Jewelery Robbery

After discussing the action plan with the team, we get into the car and drive to the construction site. We rise to the roof, get to a high point and throw a gas grenade into the ventilation system. We aim the sight directly at the bottom of the yellow mark.

We penetrate the store, break the windows indicated on the radar and collect jewelry. Time is limited, do not hesitate in any case. After leaving the store, we sit on the bike and go for our comrades. We jump onto the freeway and immediately turn into the tunnel on the right. Use a special ability if necessary. Having left outside, we switch to Michael and ram the police cars. We destroy them before we get to the meeting point.

Plan A is basically the same as Plan B. We skip the point with sleeping gas and storm the store by intimidating visitors and staff.

Stretch on the loose

A recently laid back Stretch tries to build relationships with rival gangs. Franklin and Stretch have a rather tense relationship. We get into the car and go to Ammu-Nation. We get a shotgun and a flashlight for it. We get to the processing plant, where we meet with Dee. After an unsuccessful attempt to kidnap him, he decided not to remain in debt and brought the Ballas with him. We break through, simultaneously shooting enemies. We move slowly, as they can suddenly appear from around the corner. We use shelters and often look at the radar. After going down to the warehouse, stay away from ignited cargo. We get out, go down the stairs and, hiding behind the boxes, kill the shooters on the helicopter. We follow the comrades, confiscate the first car that comes across and hide from the cops, use the special ability. We return home.

Mr Philips

Dave is the Fed who handled our case in North Yankton. It was not difficult to guess that we were involved in a recent robbery. The news reached Trevor as well. Enraged, he runs out into the street and crushes the brains of Johnny, the leader of the Lost gang. We sit down in a pickup truck and together with assistants we go to the habitat of the gang. After telling them what we did with their friend, they immediately take off. We follow the van, which will lead us to the Lost base. Bikers on motorcycles can be shot.

Trevor's special ability - to go ahead and kill, moreover, remaining practically invulnerable - we inflict double damage and get half. Opponents will try to surround us, so we follow the radar. After clearing the territory, we get to the trailer by the river. Trevor sends Wade to town to find Michael.

The Aztecs are our direct competitors. They deal with weapons. To expand the actual business will have to eliminate them. We press on the gas pedal and push the trailer into the water. We kill Ortego when he comes out of the water. We can keep him alive if we want. In the next mission, he will appear again, and even then he will not be able to survive. We throw Ron to his house and we ourselves also return to the dwelling.

In the shooting range, shooting skills increase without harm to others.


Trevor Philips Industries

We are going to meet with the Chinese who are interested in our business. Let's take Mr. Chen on a tour of the "ice" laboratory. We are receiving a call from the Chief. He reports a planned attack by the Aztecs. We shelter the guests in a safe place, stock up on weapons and proceed to clean up the territory. Constantly change position for a better view. Do not forget to use the special ability and all the weapons that we have. Having finished with the enemies, we release the Chinese from the box.

Nervous Ron

Bikers staged a pogrom in our house. Wade also came with not very happy news - he has not yet been able to find Michael. We sit down on the ATV and go to the Ammu-Nation. We get a sniper rifle and a silencer with an improved sight for it. We get to a convenient position from where we can safely fire. We climb to the water tower.

Focus on Ron. We follow him until he gets close to the building. Then we aim at the enemy near the control tower on the right. We also shoot two spotlights illuminating the stairs. We follow the arrived van. When the driver comes out, kill him. We move the sight to the top of the control room. Having shot the enemy, we again move the sight down and neutralize the enemy approaching the stairs. Another one appeared upstairs. After killing him, we continue to follow Ron. We deal with two opponents next to the tanks on the right side. Another one will appear a little to the right. We aim at the helicopter and when it hangs in one place, we shoot at the pilot.

We get to the hangar and clean the territory. We go inside, lie down on the wing of the plane and continue to shoot everyone who tries to get close to us. Be sure to undermine the charges set by Ron. We move to another plane, accelerate and take off, holding the "back" button. We fly to the ocean. We drop the cargo near the shore where the signal smoke is. We begin to slowly descend, not yet reaching the runway. You also need to start slowing down in advance. Being on the ground, we turn the plane with the corresponding buttons and drive into the hangar.

ice maze

The Chinese decided to cooperate with the O'Neill brothers. This alignment does not suit us, so we go to the farm of these same brothers. Having reached the place, we take a position on the hill. Some of the O'Neill brothers will go to meet the Chinese, leaving the goon to defend the lab. We take out a sniper and kill the enemies in the house on the first and second floors. We move the sight to the hangar. We shoot two more in turn. We are waiting for three people to leave in a van. One of them will remain next to the building - neutralize it.

We go down the hill and enter the house from behind. We make our way through the rooms in stealth mode. We try not to show ourselves to the eyes of the enemies for as long as possible in order to catch them by surprise. We go to the basement, grab the canister and, holding down the shot button, pour gasoline in a “path” to the very street. We shoot at the "path" and observe the destruction of the mansion.

Each barber shop has unique hairstyles.


Friends reunion

Finally, Wade managed to find Michael. Before leaving for the city, we will stop by the trailer park and arrange a mayhem there. Let's walk along the perimeter and scatter sticky bombs on the marked trailers. We undermine them, return to Wade and advance to Los Santos.

Let's move into Cousin Wade's house. Floyd lives with his girlfriend Debra, who is currently at a business conference.

shame or glory

Let's switch to Michael. Almost the whole family is there. The incessant swearing was interrupted only by the sudden appearance of Trevor. So the long-awaited meeting of old friends took place. Jimmy informs us in time that Tracy is at the casting of the show "Shame and Glory" - a place where the talents of beautiful girls are liberated. Together with Trevor we go to the Maze Bank arena. Having parked, we get to the studio and for the second time we rescue our daughter from the tenacious paws of showbiz. We rush in pursuit of Lazlo.

Having got out, we steal a truck. We unhook the platform and overtake the fugitive by the river. We have an instructive conversation with Lazlo.

suicide bomber

We meet with Dave and inform him that Trevor has appeared in the city. Also, our noble savior found out that we were involved in a robbery of a jewelry store. It's in our best interest to help Dave. Ferdinand Kerimov is a carrier of valuable information. The FIB must get her and Ferdinand himself before he scatters incriminating information about the Bureau. The Office says that he is dead, so we have to get to the morgue and independently identify the corpse.

Waking up, we grab the coroner and hide behind the bunk. In stealth mode, we pass into the corridor and stun the enemy. We examine the bodies - Ferdinand is not here. We move along the corridors and deal with enemies. We often look at the radar and use a special ability that allows you to slow down time. We climb the stairs, pick up the equipment from the box marked with a green dot on the radar. We get out through the window, steal a car and hide through the police. We get to the oil rigs, where we meet with Franklin. From that moment on, we became involved in the competition between the FRB and the FBI.

Murder - Hotel

Lester prepared several tasks for Franklin. There are two pharmaceutical companies in the market. And if we eliminate one of the competitors, then the shares of the other will jump up sharply. We get to the weapons store, get a sniper rifle and go to the multi-level car park in front of the hotel. We rise two floors above and take a comfortable position. When the time runs out, the target will leave the hotel and get into the car. Aim and shoot. We quickly leave the area. We are rewarded for good work. We now have a new home in Vinewood Hills.

Assassination - 4 targets

Redwood bribed four jurors, allowing it to exonerate itself in court. Lester cares little about the lawsuits of people with the disease, the main thing is that after this the shares of Debonaire Cigarettes will be sold at a much higher price. Time is limited, so we act quickly, trying to remain unnoticed. For this task, a sniper rifle and transport - a motorcycle are ideal. After killing the bodybuilder, we go to the shore, aim and neutralize the juror. We get to the medical center. We move away from the building and aim at the window washing platform on the top floor. The last juror is a biker. It can be shot right on the go.

Tattoo parlor.


Intelligence in the port

Floyd works at the port. We change clothes and go to reconnaissance. We learn about a certain dry cargo ship, carefully guarded by mercenaries of a private army. After parking, Floyd will take us to gawk at the cargo. You also have to work. We get into the loader and go to section B. We are here on a bird's eye basis, so we do everything carefully, otherwise we will be exposed. We place the grip over the container, hook it, lift it higher and take it to section F. Slowly lower it down and set it so that there is room for the second container.

We climb onto the crane and go into the cabin. We do everything according to the instructions in the upper left corner. Be sure to change the angle to place the traverse exactly above one of the containers on the left side, which we transfer to the truck on the right. We carry out a similar action with the second container. We climb the stairs, turn right and go to the observation point at the end of the bridge. We take out the phone, turn on the camera. We take a photo of the front and back of the ship and the guard. We send photos to Ron.

We go down, get into the truck and head to the docks. We move on the right side, since the gate on the left opens only when entering the territory. Of course, we can't get into the restricted area. Floyd will become the bait and divert all the attention of the mercenaries to himself. We pick up the suitcase and go home. Ron found out a little about the ship. Under it is a container with military equipment. We draw up an action plan. We choose one option - "Cargo ship" or "Sea adventure". If you have chosen an adventure, then we train Michael at the flight school, and Franklin - at the Ammu-Nation with a shooting range.

mini submarine

We get to the ship, step on board and lower the submarine. We act covertly, or immediately neutralize the guard. We jump into the water, get into the submarine and deliver it to pier 400. Floyd has already prepared a truck, on which we will load the submarine and deliver it to the warehouse.

Cargobob (Sea adventure plan)

The helicopter is located at a military base, penetrating which we immediately get four wanted stars. We reach by car up to the helicopter. We use the special ability and shoot the enemies nearby. Then we quickly get into the transport, take off and fly away from here as soon as possible. Hold down the fire and forward buttons. A combat helicopter will chase us, which is inferior to ours in speed, but it can fire missiles. If necessary, dodge to the side, but do not slow down. We deliver the helicopter to the specified point.

Merryweather robbery

Plan A. We take Franklin to the bridge, then switch to him and take a sniper position. We eliminate two mercenaries. Freely switch between Michael and Franklin. If we play for Michael, then we move slowly, since Franklin may not have time to kill enemies and then we will be discovered. We set the bombs carefully, coming close to the object. When Michael runs inside, we have to fight off the arriving reinforcements. Having cleaned the territory, we deal with the helicopter pilot. Reduce the scope of the sight, so as not to lose sight of the transport. We cover Michael until he leaves the ship. Open the list of contacts and select "Undermine".


Playing as Michael, we swim, guided by the sonar on the radar. The device is at the bottom. Having found it, we switch to Trevor, swim to the device and, having hooked it, deliver it to pier 400. All the work is down the drain. Lester informs us that the found device is a superweapon. And if we don't return it, the government will give us serious trouble.

Plan B. Having collected all three characters, we go to the airfield. Having reached the runway, we change into a helicopter, take off, release the hook and hook the submarine. We deliver it to the test site and dump it into the water. Switching to Trevor, we activate the Trackify application, which will allow us to detect military equipment. Focusing on the radar, we swim to the red dot. When she is in the center of the radar, i.e. below us, we dive to a maximum depth of 175 meters. We float to the surface and, switching to Michael, we cling to the submarine. We return to the airfield, along the way we destroy the mercenaries. Franklin can move from one side to another and shoot his pursuers on boats and helicopters. We drop the submarine and land. All work down the drain. Lester informs us that the found device is a superweapon. And if we don't return it, the government will give us serious trouble.

Three is a company

We're going to meet Dave. Meet his boss Steve Heinsohn. Ferdinand Kerimov is being interrogated at the local branch of the Directorate. We urgently need to get him out of there. Trevor and Franklin will help us in this matter. We get to the meeting place and go to the headquarters of the Office. We fly up to the roof of the building from the west side to land Michael. We switch to it and go down the cable. Hold down the fast run button for more powerful jumps. We break the window, burst inside and switch to Franklin. We shoot enemies until Michael and Kerimov get out of the building. We switch back to Michael and kill the remaining employees of the Office.

Playing as Michael, we shoot through the cockpit of an approaching helicopter and kill the pilot. We switch to Michael or Franklin, depending on what we want to do - shoot or control the helicopter, respectively. If we play for Michael, then we use the special ability.

Everything according to the instructions

Playing as Michael, we receive a call from Steve. We move forward to the warehouse and on the way we switch to Trevor. We have to talk to Ferdinand. He's already given the location of the target. We get to the house, but it turned out that this is not at all the person we need. We switch to Trevor and proceed to torture. We take any tool. For example, pliers. Grab the tooth while holding down the fire button and rotate the stick clockwise. We get information, switch to Michael and go to Chumash. On the way, it turns out that Brad is not in prison, but lies in the grave instead of Michael.

We take a comfortable position and wait for new information. We switch to Trevor and continue the torture. Thus, we find out more and more small details. The desired target will be a smoking man with a beard. He is standing on the balcony. When aiming at him, Michael will comment on this. After the shot, we switch to Trevor and take Kerimov to the airport so that he leaves the country as soon as possible and informs the whole world about the torture.

You can always meet random passers-by who will ask for a favor.


Did someone say yoga?

Amanda, as usual, is unhappy that Michael is leading the wrong lifestyle. Fabien offers to do yoga together. We go to the pool and do the exercises. We take a pose, keeping the sticks deflected in the indicated direction. After each movement, simultaneously hold the triggers pressed and release them after filling the circles. Michael's patience ends when Fabien begins to allow himself too much. He insolently paws Amanda, and she apparently likes it. Therefore, having attacked Fabien, she promises to leave forever.

We go up to Jimmy's room. We take him to a friend's Burger Shot. On the way back, the son decides to give us an intoxicating cocktail to drink. Unable to drive the car, Jimmy throws us out. The hallucinations intensified. We fly down and collide with the ground to wake up. We get to the house and read a note from Amanda. She moved out with the children and, apparently, does not intend to return.

Blitz game (part 1)

Meet Steve and Dave. Again we will have to help them, despite the agreement to no longer involve us in their affairs. The department got the money from the sale of drugs. Our task is to intercept the armored van and seize the "dirty" money. Any of the characters can take up the preparation of the operation.

Safari in the area

Stretch and Lamar want to sell drugs. To do this, they decided to buy a small batch from the Ballas. We get into the van and get to Grove Street. During the transaction, Trevor immediately sensed something was wrong: they tried to slip us a dummy instead of a real product. The whole street turned against us. Being behind cover, we shoot enemies. Freely switch between characters. Trevor's special ability will help to defeat a large number of opponents. We get to the second intersection and turn left. We go down to the river, take control of the jet ski and follow our friends. Divided, break away from the police.

Getaway transport

We get into a suitable car (a notification will appear), leave it in some place (alley, parking, etc.), open the phone book, call one of the characters (Michael, Trevor, Franklin) and select "Mark transport coordinates".

Overalls

We get to the specified "Ammu-Nation" and buy three overalls, going to the hangers near the right wall.

garbage truck

We catch up with a garbage truck moving around the city. We block the road, get into it and drive it to the FRB site.

tow truck

We hijack the tow truck, having previously stunned the mechanic, and deliver it to the FRB site.

masks

We buy any three masks we like from a shop near the beach for ourselves and our comrades.

Triathlon is a great opportunity to test your endurance.


Blitz game (part 2)

Having met at the FIB station, we dress up, get into a garbage truck and drive to Cypres Flats. We have the car across the road, blocking both lanes. When the armored truck arrives, we ram it, having previously switched to Franklin. We install a sticky bomb on the back door of the truck. We move away and undermine. We take bonds.

Hiding behind the barrier, we switch to Trevor and shoot the police with a grenade launcher. Soon the enemies will begin to approach from the side alley. We send Michael or Franklin there. Periodically switch to Trevor and kill the snipers on the roof of the building on the other side of the road. One way or another, in any case, we control all three characters in order to prevent the breakthrough of enemies. After destroying the helicopter, we switch to Franklin and on a garbage truck we get to the car that we left before the start of the operation. We destroy the garbage truck, for example with a sticky bomb, and drive away.

We switch to Michael, go to a meeting with Steve's friend Devin Weston and give him the papers. A new job has appeared, and the stimulus for its implementation is an acquaintance with Solomon Richards, a famous film producer, of whom Michael is a fan.

War on the law

Devin is interested in expensive cars of rich kids. Michael and Trevor will put on their police uniform and wait for the signal. Franklin will have to provoke the owners of wheelbarrows so that they agree to the race. It is not necessary to overtake them, the main thing is not to lag behind. The special ability will help us with this.

We switch to Michael and start the chase. We pursue violators until they decide to stop. We confiscate the car and deliver it to the garage. We can choose any character and compete with the rest.

Murder - Panel

Jackson Skinner trades in confidential information. We get to the indicated place and follow the prostitute. When she gets into the car, we get closer and kill Skinner in any way.

Murder - Bus

Isaac Penny plans to acquire a controlling interest in the Vapid Motor Company and lay off most of the workers. He travels exclusively by bus. We steal vehicles and go along the route. Isaac will give up the trip and use the bike. We catch up and eliminate it.

black helicopter

The work on stealing cars is not yet completed. The plan is 2/5 completed. The next target is Z-Type, the owner of which hides her securely. It is only possible to follow Chad Mulligan unnoticed through the air. We will use a police helicopter, which has an on-board computer that allows you to recognize pedestrians by a chip in their rights. Playing for Franklin, we get to the meeting point. We switch to Trevor and do a trial scan of Franklin. To do this, point the sight at it and hold down the corresponding button.

We fly to Havik Avenue, we scan all the marked targets. We can also eavesdrop on their conversations. Having found Chad, we follow him. He will enter the building from one side and exit from the other. Then he will head to the garage where his car is located. Franklin won't have time to steal it. Don't lose sight of the Z-Type by zooming in and out. Chad will drive into the multi-level parking lot. We fly closer and use the thermal imager. We identify Franklin, he stands in the center. We shift the sight to the end to the left and point to the person sitting in the car. We switch to Franklin and run to the goal. If Chad is left alive, he will call the police soon after the hijacking (two stars). We distill Z-Type to the airport.

Exclusive cars on the Internet.


Mr. Richards

Solomon Richards conceived another ideal project. Milton McIlroy and director Anton Baudelaire were influenced by agent Rocco Pelosi. Very soon they should go to a lawyer, sign contracts with this same agent, who will put forward new conditions for Solomon Richards. We get to the club in East Los Santos.

We jump over the fence and in stealth mode we move to the stairs on the left side. Having risen upstairs, we wait a bit, we sneak up on the worker and stun him. We rise along the next ladder and still carefully walk along the wall. We jump over obstacles, not ahead of parallel walking workers. We rise to the helipad and engage in hand-to-hand combat with Pelosi. Having taught him a lesson, we sit in a helicopter. The so-called "artists" refuse to work. We fly under the bridges and thereby intimidate Milton and Anton. We return to the studio and go to Solomon.

Free fall

Playing as Michael, we receive a call from Martin Madrazo and agree to a meeting at his ranch. Martin's cousin Javier is about to testify against him. Javier is heading to Liberty City soon with some of Martin's files. We get to the van and use a powerful rifle. Zoom in, aim at the red square and fire. Next, you need to hit two more times. We reduce or increase the scale so that we can smoothly move the sight behind the square. We use a special ability.

We switch to Trevor and rush after the falling plane. We get to the wreckage, kill Javier and take the files from the plane. Trevor will deliver them to Martin himself. We switch to Michael, drive the van somewhere far away and destroy it. Heading to Madrazo's house, on the way we receive a call from Trevor. He asks to drive up to the cement plant. As it turned out, there was a fight between Trevor and Martin. The employer did not want to pay for the service rendered, and, without thinking twice, Trevor kidnapped his wife Patricia.

Deep Injection

We get to the studio, penetrate the territory and, sneaking up on the actor, stun him. After changing clothes, we run to the car, get into it and get out onto the streets of the city. It is not necessary to drive fast, as the actress sitting in the passenger seat will periodically grab the steering wheel, interfering with the control of the car. You can get rid of protection in a very specific way. We let them get closer and scatter the spikes. Then we press the red button, catapult the girl and drive the car to the garage.

Turbulence

We go to Michael's house. We switch to Michael, then to Trevor. Ron reports a large shipment of weapons for the Merryweather. We get to the plane and fly on it to the cargo plane. We maintain the correct height so that the military cannot detect us. We also bypass the military base itself, otherwise detection cannot be avoided. If there are short signals, then you need to reset the height. Having taken off from the forbidden zone, we rise to the height of the cargo plane and fly straight into the cargo hold. We shoot enemies and get to the cockpit. Taking control, we fly to the Mackenzie airfield. Fighters took to the air. After a few warnings, they will open fire. We take off higher, jump out of the plane and land with the parachute open.

Summer school.


Murder - Construction

Enzo Bonelli is a mobster-turned-builder who threatens to get himself half of the contracts in the city. By eliminating it, as usual, the shares of a competitive company will rise in price. On the mission we take an RPG and a sniper rifle with a silencer. We get to the construction site and go to the end along the fence on the right side. We penetrate the territory and now we go back, simultaneously destroying single guards from a sniper rifle. We use the elevator to go up to the upper floors. We destroy enemies and rise to the roof. We deal with the guards and shoot at the helicopter from the RPG. Parachutes are scattered everywhere, we take one of them and jump down.

Business plan in Paleto

Dave and Steve give us a new job. It requires a lot of all kinds of different equipment, the money for which you will have to get yourself. The only possibility is to rob the central bank in the outback. We're going to meet Lester at Paleto Bay. We get to the main entrance of the bank, focus the camera and drive to the neighboring area. We leave the car, focus on the alarm and shoot at it. We drive off to the gas station and wait for the appearance of the cops. After observing their reaction, we return to the office with any character. We get acquainted with the plan and select the arrow. There will be many police officers, so the more experienced the candidate, the better.

Predator

Playing as Trevor, we get to the dwelling or immediately switch to Franklin and pursue the O'Neil brothers until they break. We go down and make sure that they fled the scene of the accident. We switch to Trevor, get to the airfield and fly by helicopter into the forest. Playing as Michael, we take a rifle and turn on the thermal imager. One of the brothers is in the river, the other one is near the road, and the last one is somewhere on the hill. He will start shooting at us with an RPG. We switch to Franklin and run after the dog. We get to the position of the shooter, catch up and kill him. We switch to Trevor, put the helicopter on the road, pick up friends and return to the airfield.

military equipment

We catch up with the convoy, on the move we throw sticky bombs into the vehicles accompanying the truck and undermine them. Or we block the way and shoot the military. We distill the truck to the laboratory for the production of "ice".

Robbery in Paleto

We get into the van and get to the pier. We land Franklin, he will be waiting by the river. Now let's move on to the main thing. We park at the main entrance of the bank and burst inside. Playing as Michael, we approach the grate and knock it out when the shooter finishes his job. Having collected the required amount of money, we put on strong armor and begin to break through the crowds of policemen. We try not to leave enemies behind us, as we will lose money after each hit on the bag. If the shooter is inexperienced, then he can be killed, while do not forget to pick up his bag.

We switch to Franklin and go to the allies. We lower the blade and raise it, after interacting with military equipment. We get to the desired point, pick up accomplices and go to the factory. We pass through it, shooting opponents. We arrive at the railway platform and jump onto the train. We will be met by Agent Sanchez, who will take most of the money.

Sea race.


derailed

"Dream Train" - that's what Trevor nicknamed the special courier train owned by Mtrrweather. They usually transport gold, antiques or paintings. We catch up with the transport, overtake it on the right side and jump onto the roof from the hill. On the cars we get to the locomotive, eliminate the driver and take the train under our control.

We switch to Michael and swim to the bridge. Having pushed the trains, Trevor will jump down. We throw a stickybomb at the door of the orange container and undermine it. We destroy the arriving mercenaries. If necessary, take cover behind a tree. We shoot helicopters and kill snipers on the bridge. We use the thermal imager on the sniper rifle to find them. We jump onto the boat and sit next to Michael. We switch to Trevor if we want to shoot or to Michael if we want to control the boat. We get to the shore, where Michael takes the mined figurine to give it to Martin Madrazo, in return promising Trevor a new case - the robbery of the Federal Vault.

scam

Management trades in the manufacture of a dangerous neurotoxin for terrorists. Nothing promotes finance like the flourishing of terrorism. We swim to the indicated point, dive into the water and follow the feds. To get to the laboratory will be through the outlet tunnel. To do this, you need to cut the grate. Hold down the fire button while aiming the cutter at the green dots. We get to the entrance of the laboratory and head to the chamber with the neurotoxin. On the way, we stun the laboratory staff. A shocker has also appeared in the arsenal, which allows you to neutralize enemies from a distance. We pick up the toxin and move forward, destroying the security service. Having got out, we place the neurotoxin in the refrigerator.

We switch to Trevor, fly up to the allies and cling to the container, hovering over it. Steve will stay in the lab to cover for us. We fly to the airfield, lower the container onto the platform of the truck and land nearby. Lester managed to patch up the problem with Martin Madrazo by giving him the loot from the train. Playing as Trevor, we return Patricia to her lawful husband.

Peace and quiet

Debra returned from the conference and threw a row at Floyd, and then began to threaten Trevor. And it all ended with the fact that Trevor dismembered a couple in their own apartment. Together with Wade, we go to the strip club and carry out its capture.

Big business intelligence

We get to the "Vanilla Unicorn" and go into the manager's office through the door on the left. A big deal requires careful preparation. Playing for Michael, we reach the bank. We examine the main entrance, then we go to the other side to the back door. Not a lot: there is one guard at each entrance. We switch to Trevor and get to the airfield. We fly by helicopter to Murieta Heights. We do not lose sight of the armored vehicles, switching to the view from Lester's camera. Manage Trevor to keep up with the goals. When they enter the tunnel, we continue to fly along the road, and wait for them on the other side. We fly around the bank building and find a construction site. We hang over it, switch to the view from Lester's camera and take pictures. We return to the airfield, or switch to Michael and take Franklin home.


Bury the hatchet

In the course of another argument, Trevor asks Michael a question that should ever have been asked - "who lies in Michael's grave?". Getting no response, Trevor decides to go to North Yankton and check it out for himself. Playing as Michael, we are trying to stop him. We steal a car and get to the airport. We rise to the entrance to the terminal on the second level and fly to Ludendorf.

We reach the cemetery and run to the grave. The moment of truth. Trevor made sure Brad was buried instead of us. During our skirmish, the Chinese appear. Trevor manages to escape, and we move towards our car, shooting enemies along the way. As soon as possible, we select a more powerful weapon. We look at the radar and do not allow us to be surrounded. As soon as we got into the car, they immediately grabbed us. Playing as Trevor, we fly to the Sandy Shores airfield. Along the way, Wei Chen will contact us and wish that we wind down our business in the county. Trevor refuses the deal, even though the Chinese promise to kill Michael.

Hijacker

Lamar got the fifth car on Davin's list. We get to it and drive to the truck. The path to the drop point is not close, so we drive carefully so as not to damage the valuable cargo. When the cops show up, Franklin will start moving towards one of the cars. We try not to wag and not collide with the cops. We switch to Franklin and move behind the truck, not letting the police near him. We release spikes in front of the pursuers, and against those who managed to drive forward, we use guns. We meet with Molly in the stipulated place.

Fresh meat

Trevor tells Franklin about the events that took place in North Yankton. Lester sends us a program that will allow us to trace the signal of Michael's phone. We take out the phone and select the lower right icon. The red dot should be in the center and then we will locate the friend. We go around the building and find the entrance. We penetrate the meat factory, destroy the Chinese and get to Michael. We throw him a gun and continue to shoot back from the arriving enemies. We switch to one, then to another character. We get out and go to Michael's house. He tells Franklin about the story with Brad. Franklin disapproved of such an act, but, nevertheless, continued to remain neutral in the difficult relationship between old friends.

Ballad in Rocco

We find the beating of Solomon by the new agent of the actor. We catch up with Rocco and kill him. We accept Solomon's invitation and go to the studio. Michael's dreams come true. His name as producer is listed in the credits of the new Solomon film.

Office cleaning

The Bureau suspects Steve of "foul play". Seriously preoccupied with this problem, we are offered to enter the FRB building and carry out a “cleansing”. High turnover among the cleaners will allow us to use the identity of one of the workers and enter the building without arousing suspicion. We park at the exit of the parking lot and focus on the number of the car. Leicester will alert us when Harvey Molina drives ahead. We follow him, keeping our distance. We enter the apartment and pick up the necessary things. We take Lester to the factory.

ATV race.


Family reunification

Jimmy decided to visit Michael. After talking with him, we go to the Bean Machine. After getting even with Fabien, Amanda suggests that the whole family gather at Dr. Friedlander's. We'll pick Tracy up at the tattoo parlor. Let's teach Lazlo a lesson by first piercing his eyebrow, nose and ear, and then drawing a tattoo. To do this, we reject the stick in the indicated directions. We will also cut off his branded “tail”. We get to the office and have a session of family therapy. We all return home together.

Architect's plans

We switch to Franklin and pursue the architect. In his suitcase is a plan of the office. Having risen to the top floor, we catch up with the target and point the sight of the weapon at it. We select the drawings, leave the building and hide from the police. We get to the garment factory and choose a plan - "Firefighters" or "Hacking".

A) In this option, two shooters will go with us. An inexperienced fighter will die during the mission.

B) We need a hacker, a shooter and a driver. The hacker and the shooter are almost nothing, but an experienced driver can provide us with the perfect care after we get out of the building. An inexperienced driver will keep you waiting, and besides, he will provide us with a slow van + the fourth level of search.

Getaway transport

We steal a suitable car, drive it to a parking lot in a deserted place or into an alley and call Franklin or Lester by selecting "Mark transport coordinates".

Trouble with the law

Devin plans to close the studio after receiving a large amount of insurance money for an unfinished film. Molly takes the tape with her. Let's chase after her. We get to the airport and pursue the fugitive until she stops herself. By pure chance, the girl was sucked into the turbine. We select the film, return to the car and hide from the police. Only then Solomon will tell us by phone that, it turns out, there were other copies of the film. The good news is that filming and editing have been completed and The Catastrophe is ready to be shown to the general public. Michael and his family are invited to the premiere.

Fire engine

We open the list of contacts in the phone, select the rescue service and call the fire brigade. We wait for her arrival, steal a fire truck and drive her to a garment factory.

Raid on the Bureau

Plan A. We get to the federal institution, go inside and go through the turnstile. We take the elevator to the top floor, pick up a mop with a bucket from the utility room and wash the floor in the indicated contaminated areas. After each wipe, be sure to wet the mop in a bucket. On the way, we install bombs in the locker and the toilet. We return the mop to the back room, go down the elevator and leave the building.

We switch to Franklin, select Michael and, having taken out the phone, select the contact "Undermine". We reach the FRB building, go inside and get to the data room. We use the sticky bomb to blow up the door. We pick up the disk and head to the exit. After the explosion, one of the allies will be thrown back. Depending on his experience, he will die or stay alive. In any case, you need to examine the body. We continue to run after the gang. Another explosion will "cut off" us from the rest of the group. With caution we move forward, shooting agents. We reunite with the allies, climb higher and get to the elevator shaft. We go down the rope and get out of the building. We go to the coordinates of the retreat, get out of the car and destroy it. We sit in a pre-prepared transport and get to Lester's house.

It is worth pointing the weapon at the cashier, as he will immediately lay out all the cash on the counter.


Plan B. We leave for the government building, which our friends from the FRB provided us with. We sit in a helicopter, fly to the specified point and gain the maximum height. We jump with a parachute and land on the roof of a skyscraper. We penetrate inside, fix the sticky bomb on the door of the server room and undermine it. After connecting the phone to the computer, we proceed to hacking. Go to "My Computer" - "External Device" and select HackConnect. We look for the combination indicated at the top of the screen and fix it. The next program is BruteForce. We fix the red letters, starting from the left column. Run Down & Out and wait for the copy to complete.

We destroy the arriving enemies, switching between heroes. We pick up the phone when the copying process is over. We descend to the lower floors with extreme caution. Agents may suddenly appear around the corner and shoot us. We use a special ability. Having reached the desired floor, we go down the cable. We destroy the helicopter and continue the descent from another position. We make our way to the main entrance. If the driver is inexperienced, then you will have to wait some more time, cracking down on the NUP fighters. We get into the van, break away from the police and go to Franklin's house. If the driver is experienced, then we get into the ambulance and, without arousing suspicion, we immediately go to Franklin's house.

denouement

Playing as Michael, answer Dave's call and meet him at Kortz. Soon Steve will join us with Agent Sanchez, people from the Office, SWAT, Merryweather mercenaries. Sanchez turned out to be a traitor and framed Steve. Steve, in turn, kills Sanchez and flees the meeting place. Dave also runs away, leaving us with agents and SWAT. After destroying everyone, we go around on the right side.

Switch to Trevor and shoot the helicopter pilot. We help Dave by shooting everyone who is on the lower level. We switch to Michael and go down to the yard, passing by a detour. We get to Dave and clear the area from enemies. We get into any surviving car and go to the meeting point in Morningwood. Along the way, be sure to destroy the helicopter. If there is an RPG available, then we get out of the car, activate the slow-mo and hit the enemy with a well-aimed shot. Trevor reminded us of the last thing we need to do at the end of our careers.

Lamar is in trouble

Tanisha is worried about Lamar's disappearance. He was framed by Stretch, luring the sidekick into a deal at a sawmill. Trevor and Michael will help us get Lamar free. We get to the indicated place and distribute partners. We send Trevor to the bulldozer, and Franklin to the main entrance. Playing for the latter, we move forward and destroy numerous enemies. We can control any of the characters. Also, do not forget to switch to Michael, he has the most convenient position - on the hill. We find Lamar and lead him to the exit. If enemies start to approach Michael, the area in the selection menu will turn red. We switch to it, select a melee weapon and kill opponents. We take the surviving car and take Lamar home. He still doubts that Stretch framed him, although the facts say otherwise.


Go off the rails

As we remember, Solomon invited Michael and his family to the premiere of the film. We go to an expensive clothing store and buy a tuxedo. We get into a limousine and get to the red carpet. Here we meet Devin, who makes it clear to us that we should return home. We hastily go to Michael's house, go inside and, using special abilities, kill the mercenary who attacked Amanda with a well-aimed shot. We also go to Tracy's room and deal with another enemy in the same way. It is not necessary to shoot exactly in the head, it is enough to hit the hand. We clean the territory from enemies and return to the family. Suddenly, a mercenary attacks us from around the corner. But then Jimmy comes to the rescue in time and, having cut off the electricity, deals with the bewildered enemy.

Heist plan

There is no point in delaying any longer, the moment of climax has arrived. We meet with all the participants in the robbery at the strip club. As usual, there are two options to choose from - “Thin” and “Obviously”.

A) We need two shooters, two drivers and one hacker. Despite the rather weighty jackpot, it will have to be distributed among nine participants! The better the hacker, the better pictures he will provide to search for getaway cars. Shooters and drivers should also preferably be professionals. With inexperienced candidates, you can lose up to 75 million.

C) We need two gunners and two drivers. The first driver will transport gold worth 100 million by air. There should be no mistakes, otherwise you can lose half of the profit.

Gauntlet (Plan Tonko)

Having received a text message from Lester, we proceed to search for muscle cars. Open mail and scroll down. First, find the desired area on the map. For example, Pillbox Hill. Then, without closing the map, we compare it with the fragments and find the right car. We modify it in Los Santos Customs by installing the "Gain for transporting gold". We drive the car to the garage and go for two more cars.

Road spikes (Tonko plan)

We wait for the SMS and go to the parking lot of the police station. You can get to its territory by parking your car next to the wall. We jump onto the roof of the car and jump over the wall. We distill the van into the shelter.

Driller (plan "Obviously")

We are waiting for a message from Lester and go to a protected area. We hijack the drill, leave the police and drive the tunnel digger to a guarded parking lot.

Escape Transport (Obvious Plan)

We need a fast car that can fit four people. Having found one, we sit down in it and call Lester. He will indicate the point where you need to leave the transport. We get to the underground parking.

Siding (plan "Obviously")

We get to the train, deal with the railroad workers. We go up, switch the arrow and wait for the arrival of the train. We switch to Trevor, fly to the locomotive and cling to it by pressing the appropriate button. We deliver to the airfield and return back to the train, because the "joys" of the flight are not over yet. You also need to move one of the empty platforms.

By purchasing real estate, you will have access to tasks that will bring additional profit.


Huge jackpot

Plan A. We get to the tunnel and install spikes when armored vehicles appear on the horizon. We intercept employees, change tires and go to the bank, taking Casey hostage. He will lead us inside, and we will be able to carry four tons of gold without any problems. Having loaded them into an armored car, we follow Trevor. The Merryweather found out about our booty. The hacker has hacked the traffic lights, and we can switch them. Only one thing is strange - why mercenaries, like respectable citizens, drive according to the rules of the road. Nevertheless, we switch to Franklin and turn on the green light at the traffic lights that meet on the way of armored vehicles. You also need to delay the mercenaries so that they do not get to Trevor and Michael. Of particular danger are those that suddenly appear at the end - in the lower right and left corners. We set a red light for them.

The Merryweather men will still manage to get to us. Let's use our entire arsenal against them. Freely switch between all the characters to be in the best position. Having loaded the muscle cars, we play as Franklin and follow the gang. His special ability will help us avoid clashes with the police and keep up with the allies. Having reached the tunnel, we drive into the right truck. We get to Michael's house to wash the successfully completed case. During an argument between Michael and Trevor, Franklin gets upset and leaves the company.

Plan B. We get to the main entrance of the bank. We switch to Franklin and point-blank we drive up to the wall. We release the blade and drill through the wall. We install sticky bombs on both cells. While the shooter is loading the gold, we must protect him. Be sure to use cover, as the arrived fighters in the open space will shoot us in a matter of seconds. They will go first from one tunnel, then from another. We fix the rope hook on the cage and clear the vault from enemies.

We switch to Michael and move forward, destroying the police. We reunite with Franklin's group and together we continue to move to the car that we had previously left in the parking lot. We do not linger in one place, but constantly follow our partners. Five stars out of five is a serious test. We leave away from the city and hide from persecution.

Playing as Trevor, deliver the cargo to the train. We fly smoothly and as close to the enemies as possible so that Lester can shoot them. We dump gold on the platform and go to the airfield.

Tough choice

Playing as Franklin, we go home and open the door to the bell. Devin offers to kill Michael. We received a similar request from the feds, only they wanted to eliminate Trevor. There are three options to choose from - "Kill Trevor", "Kill Michael" or "Save Both".

Reasonable decision (kill Trevor)

We meet with Trevor and try to kill him. We lead the pursuit to the oil field, where Michael will "cut" Trevor. We shoot at the target or wait for Michael to do it.

Doomsday (kill Michael)

After meeting with Michael, we rush to chase him. We get to the plant, on our own two feet we rise higher and higher until we reach the goal. Even if you try to save Michael, he will still fall down.

Final push (save both)

Michael and Trevor will help Franklin to get even with all the enemies. Namely, with Stretch, Steve, the Chinese and Devin. We reach Lamar and together we go to the foundry. We go inside, take positions and proceed to clean up the territory from FIB agents and Merryweather mercenaries. A little later, playing for Franklin, we go to the aid of Lamar and, playing for Michael, we will visit Trevor. We get out, following the partner, and by joint efforts we finish off the arrived enemies.

Franklin's faithful dog will help in battle if you take him for a walk.


Michael will handle Stretch. It will not be difficult for a seasoned killer to defeat a small gang of "ballas". Franklin will go after Wei Chen. We drive past the motorcade, activating the special ability, and stick around all three cars with sticky bombs. We switch to Trevor, get to the Ferris wheel and kill Steve with a sniper rifle. We will have only one attempt, so we will use the special ability, having found the enemy in one of the cabins. Hiding from the police.

Remained Devin Weston, who is in his mansion. It is guarded by the Merryweather mercenaries. Once at the gate, we jump over the partition on the left side. We go around the terrace also on the left side, neutralize a few enemies and find the hidden Devin. We deliver it to the meeting point. We leave the hostage in the trunk and push the car off the cliff.

Favor

Hero: Franklin.

Location: near Franklin's house, after you have completed the task of assigning a bike.

Reward: Tony's contact on your phone, access to the new towing missions and the "Chop" story mission.

After you talk with Tonya, then go to the place that is indicated on your GPS. Once you are in place, then climb into the towing vehicle. Now on this transport you will need to find an abandoned transport. Once you find it, move extremely slowly to it with the hook already lowered. If you do everything right, then the transport will automatically hitch to the tug. The hooked vehicle will need to be towed to the area marked in red. At the place of arrival, you can safely remove the car from the hook of the tugboat.

The note: To get the “gold”, you will need to act extremely quickly, or rather, within five minutes! At the same time, it is very important to ensure that the car does not break off more than once, since there is a prerequisite "on the hook". If the car breaks even once, then you will not see gold.

One more favor

Hero: Franklin.

Location: you need to call Tony and agree to a new task. Next, you will need to go to a meeting at the marked store.

Reward: thanks to Tony.

It's time to get behind the wheel of a towing vehicle again, but this time with Tonya. Drive together to the abandoned wheelchair jeep, which is located in the parking lot. As usual, the transport will need to be picked up and towed to the red zone.

The note: Remember that if the jeep breaks off the hook at least once and you are not in the right place at that time, then you will not see the “gold”. You also need to invest in five and a half minutes.

Favor again

Hero: Franklin

Location: Text from Tony asking for help. Call her back and go to the indicated place.

Reward: thanks to Tony.

This time, Tony will not meet in any way. You will just need to go to the towing vehicle and again go to the indicated place. As usual, go to the next abandoned transport. This time, everything will not be the same, because the car is stuck on the railroad. As you see this picture, do not waste time and immediately start your towing. Remember that the train is already on its way!

The note: Try to very carefully tow the transport to the yellow zone (which is located in the parking lot). You will receive “Gold” only if you put it in the seven minutes allotted to you.

Still a favor

Hero: Franklin.

Location: after you receive a text message from Tony, call back and go to the specified location.

Reward: thanks to Tony.

Once again, get behind the wheel of a towing vehicle and go to the place that will be marked on your map. In this place you will find a broken car. Do not rush to get down to business, as you will need to wait for the moment when the owner of this car gets into your transport. After he sits down to you, then rather tow the wheelbarrow to the service for repairing wheelbarrows.

The note: To get the “gold”, you will need to lay down in six minutes, while as usual you will need to keep the wheelbarrow on the hook of the towing vehicle all the way.

Last favor

Hero: Franklin.

Location: near the shop.

Reward: Tony will offer you to buy her business from her for 175 grand, which in turn gives you unlimited towing quests. For each completed task you will receive 500 bucks.

Get back behind the wheel of the towing vehicle and drive to the marked place, which will be marked on your map. As you see a wheelbarrow that crashed into a palm tree, then take it in tow and go together to the workshop. After that, in order to complete the task, you will need to return to the site with the confiscated cars.

The note: To get the next “gold”, you will need to complete the task in less than five minutes, while keeping the car constantly on the hook as usual.

Passage of tasks "Paparazzi" from Beverly

Paparazzi

Hero: Franklin.

Location: after you complete Tony's first task. You will have a corresponding icon ("?") on your map. Go to this icon and look for a kid there who is hiding behind a tree.

Reward: you will now have Beverly's contact on your mobile phone.

So, you will need to help Beverly catch a girl named Miranda Cole that she uses drugs. Get in the car with Beverly and drive together to the marked limousine. As soon as Beverly takes a couple of pictures, your competitor suddenly appears. Move after him. As soon as you catch up with the cars a little, then use Franklin's unique skill and after, wait for the moment when Signor Beverly knocks out this kid.

The note: To get the "gold" in this task, Beverly will have to take three photos at once and shoot down his competitor with just one attempt.

sex tape

Hero: Franklin.

Location: follows as a continuation of the task "Paparazzi". You can find Signor Beverly in the place where you found it in the previous one (near Michael's house).

Reward: no.

Again move after Beverly and do everything as he tells you. You will have to make a video this time with the star Poppy Mitchell. For this case, you will have a camera. Be careful in this task and make sure that the square at the focus is green. If it becomes red in you, then change the scale rather. After you've done everything, then get into Beverly's car and start shooting further. Beverly, in turn, will pursue the star and her lover. Again, it is very important to follow the color of the square.

The note: In order to get the "gold" in this task, you will need to jump into the pool and follow Beverly around the house. In addition, you will need to ensure that the faces of key characters are always in focus.

Partner

Hero: Franklin.

Location: western part of Vinewood. If it is not available for you, then you need to complete the story mission "Three are a company."

Reward: no.

Beverly now tells you where the two stars are that need to be photographed. Your goal: Poppy along with the princesses from Britain.

breakdown

Hero: Franklin.

Location: after a call from Beverly, which will say that the cops are chasing Poppy's car. Go to the indicated point.

Reward: No. Beverly already owes you a lot.

It's time to join the pursuit of Poppy. You will need to take a picture of the moment of Poppy's arrest. You should also be extremely careful attentive, as the cops can switch to you. Keep in mind that Poppy will fly around the city at a very high speed, so try to keep up with her. In the end, this does not lead to good for her and they crash straight into a tree, and the cops soon put handcuffs on her. You will need to take a photo on your cell phone, send this photo to Beverly and after that, get out of this place.

The note: To get the “gold”, you will have to keep up with Poppy when the chase is on. In addition, you will also need to have time to take a picture of how Poppy will already be in "shackles".

Highness

Hero: Franklin.

Location: near a park called Mirror.

Reward: No.

As soon as you find yourself in the green area in the park, Beverly will call you and inform you that the British princess wants to buy drugs for herself and you need to take a couple of pictures of this deal. Well, go to the place that will be marked on your map and go inside the supermarket. Inside, find the trash can and go to it. Climb up on it to the roof. As soon as you are on the roof, then turn on your camera on your mobile phone and do not wait long - take a picture. Just remember that no one should see you!

The note: To get the "gold" in this task, you need to take a photo at the moment when the transfer of drugs into the hands of the princess takes place, while remaining invisible.

denouement

Hero: Franklin.

Location: southwest side of Franklin's new cabin. The task becomes available to you immediately after the attack on Grove Street is complete.

Reward: no.

As it has already become clear, Beverly took full advantage of you, but he did not want to pay for his services. At the same time, this person has already assembled a good team and started filming his own reality show! Here you can safely leave and the task will be completed, but also if you want to get "gold", then you will need to take advantage of the charms that are in the Ammu-Nation shop, thereby killing Beverly instead of his purchased team. In general, an old grenade launcher or a sticky bomb will help you a lot in this matter. As soon as you are done with all the pictures, then collect everything that fell from these corpses and quickly get out of this place, as the police will soon arrive.

Passage of the tasks of the agitator Barry

Barry's quests become available immediately after you complete the main story quest called "Complexity", as well as the side quest from Tony called "Favor". The listed tasks will be available to all heroes in the game.

So, old Barry leads the life of the most "purebred" freak, sitting in the park, which is located in the city center and is fully engaged in promoting the legalization of marijuana. In general, his tactics are as simple as daylight - he lets passers-by take a drag and then asks for a signature. Michael is the first of the heroes to meet the agitator.

Agitator - Michael

Hero: Michael.

Location: park located in the heart of Los Santos.

Reward: no.

After you smoke one small joint, Michael will "catch" strong hallucinations and he will soon see aliens in general. It's time to take a gun and shoot at these alien creatures.

The note: in order to get "gold", you will need to kill ten aliens and at the same time receive minimal armor damage along with health.

Agitator - Trevor

Hero: Trevor.

Location: park located in the heart of Los Santos.

Reward: no.

Despite the fact that Trevor will be very much infuriated by the legalization of drugs (unlike Michael), he will still smoke and "catch" glitches in the same way. Trevor will now be in the company of evil clowns, whom, by the way, he hates fiercely! So, the evil clowns will climb out of the trucks until they are destroyed and the enemies subsequently stop appearing.

The note: To get "gold" in this task, you will need to smash four trucks until the clowns start to climb out of them. In addition, you will need to kill six more clowns in the process of one dance.

Agitator - Franklin

Hero: Franklin.

Location: go to Textile City.

Reward: no.

So, Franklin will not have any hallucinations, unlike Michael and Trevor. Other than that, he's also not opposed to legalizing weed and has generally been very positive about it. Bari will ask you to find two wheelbarrows with weed. You should only start searching when you receive an SMS with the location of the car. And one more important point: each task to find a wheelbarrow with grass is a separate task.

Product

You can find the first wheelbarrow in the warehouse, which is located in the forest. To complete this "gold" mission, you will have to break away from the police and complete this mission without being wanted in 2:45.

Transportation

You can already find the second car in a landfill. You can pick it up only with the help of a tractor, which is located near the entrance. The wheelbarrow will need to be brought straight to Barry.

The note: To get "gold", the car must be on the hook of the tractor absolutely all the way, and you will still need to invest in one and a half minutes.

Strike

Hero: Franklin.

Location: go to City Hall.

Reward: no.

After you have completed all the previous tasks that Barry gave you, then wait a couple of minutes and after that, go to a place called City Hall. When you get there, call Barry. During your dialogue with him, it turns out that you came to this place in vain. To complete this quest, simply leave the area.

Mary Ann Quest Walkthrough

Running from myself - Michael

Hero: Michael.

Location: southwest side of Michael's house.

Reward: on your mobile you will receive a new contact, which will be Mary Ann.

Well, it's time to warm up a little, so accept the challenge of a girl named Mary Ann.

The note: To get "gold", you have to run all the way, while not cutting off anywhere at all.

Self Run - Trevor

Hero: Trevor.

Location: place called Vinewood Hills.

Reward: you will have Mary Ann in your mobile contacts.

Old Trevor will just be smitten. Rather, sit down on the bike and drive what your spirit has! By the way, Trevor at the same time will shout beautiful love words to this lady.

The note: To get "gold", you will need to try not to collide with this fast lady, and in general not to make her angry. In addition, you will need to keep within 1:42.

Running from myself - Franklin

Hero: Franklin.

Location: the northwestern part of the peninsula called Paleto Cove.

Reward: no.

Once again, you will have to face a sick athlete named Mary Ann, who is a real jerk. To beat her in a triathlon, you will need to run all the way and not cut anywhere.

Passing Spaceship Parts

Omega

Hero: Franklin.

Location: go to the Sandy Shores. Becomes available immediately after you complete the story mission "Glory or Shame".

Reward: spacecraft UFO.

As soon as you meet Omega, who is a real professional in matters related to aliens, you will immediately receive the task of collecting all fifty parts of the spaceship. In these searches, you will be helped by a map that was released specifically for this by the developers.

Passage of tasks Hao

shift work

Hero: Franklin.

Reward: you get access to street racing, which will take place throughout the city of Los Santos from 20:00 to 5:00. Hao will have five tasks in total, each task will be paid from 450 bucks and up to 650 bucks for each completed race!

To get started, you will need to take part in one race. The victory will not be difficult, but despite all its ease, it is best to use the skill of Franklin, which will be very useful in this task. While riding, you will be able to delay time, thereby avoiding sharp turns, etc.

The note: To get "gold" in this task, you will need to go through all two circles without any collisions.

Passage of tasks at home

Risk assessment

Hero: Franklin.

Location: a place called Vinewood Hills, a little north of Franklin's house. Available immediately after you complete tasks with a girl named Mary Ann.

Reward: will appear in your Home contact list, allowing you to skydive.

All you have to do is follow the instructions given by Dom, and then jump from the parachute.

The note: In order to get "gold", you will need to fly in free flight for seven seconds and at the same time, do not open your parachute. When the cycling competition takes place, you will need to spend two seconds in the air and, of course, win.

Liquidity risk

Hero: Franklin.

Location: Los Santos local airport.

Reward: no.

The task is quite simple. So, you will again have to compete with the House and naturally you need to win.

The note: For gold, you'll need to fly your Blazer eight times and still survive a water landing without your parachute.

Target Risk

Hero: Franklin.

Location: the roof of the local bank.

Reward: no.

After you receive a call from the House, then get into the turntable and go on it to the roof of the bank called Maze Bank. Next, you will need to jump down from this place with a parachute.

The note: In order to get "gold", you will need to fly for about eight seconds without a parachute and then land on the back of the van.

Reckless risk

Hero: Franklin.

Condition: you will have to make all those jumps (with a parachute) that were available to you after the task "Risk Assessment".

Reward: no.

Try to take a "leap of faith" after Dom does it and try to survive after such a fall. If you survive, then you get "gold".

Abigail quest walkthrough

death at sea

Hero: Michael.

Location: a place called Paleto Cove. The task becomes available only when you finish the aspen part of the game and all the tasks of the Blitz game series.

Reward: you will receive 10 bucks along with a boat called Nagasaki Dinghy.

So, a girl named Abigail will ask you to find all the pieces of the submarine. All parts will be marked on your map, so it will not be difficult for you to find them. This search should take you about an hour at most. And one more important detail: in order to complete this task, you need to have a pier in which there will be a small submarine in the western part of the coast of Los Santos. You can find the girl at the docks.

Walkthrough of Slaughterhouse quests

Slaughter - 1

Hero: Trevor.

Location: near a place called Sandy Shores. Becomes available immediately after completing the "Trevor Philips Industries" quest.

Reward: no.

The main difference between these quests and the Strangers and Freaks quests is that you don't have to start the Slaughterhouse quest with some chatter and other nonsense. You just need to take control of Trevor and go to the place, which will be marked on your map in the form of an orange skull. At the place of arrival, simply arrange a massacre and after this skirmish the task will be completed.

The note: To get "gold" in your first "Slaughter", you only need to kill 45 village people, three of them will need to hit the head and blow up two more transports.

Carnage - 2

Hero: Trevor.

Location: East side of Los Santos.

Reward: no.

This time, the guys from the Vagos gang clung to Trevor, who did not like their accent, so he decides to hang them.

The note: In order to get "gold", you will need to kill at least 45 people, while out of these forty-five, six will need to hit the head and blow up two more vehicles. Also remember that you will have limited time, so you need to do everything extremely quickly.

Carnage - 3

Hero: Trevor.

Location: Davis.

Reward: no.

Now the next step is the guys from the Ballas gang, who also do not suit the nervous Trevor, so you need to deal with them.

The note: To get "gold", you will need to kill 50 people, while making six accurate hits to the head and blow up two more vehicles.

Carnage - 4

Hero: Trevor.

Location: a place called Fort Zancudo.

Reward: no.

This time, Trevor has a more serious problem: he had a fight with the military and again his nerves began to "play". Rather, take a grenade launcher and bomb tanks from it.

The note: To get "gold", you will need to kill about 45 people, while making six more accurate hits to the head and destroy two tanks.

Carnage - 5

Hero: Trevor.

Location: go to a park called Mirror Park, which is located near the tavern.

Reward: no.

Now Trevor didn't like the T-shirt of one guy and he starts bullying him. A couple of words fly out, after which another massacre!

The note: If you want to get "gold", then kill 30 local hipsters and 10 of this gang will need to be shot straight in the head. In addition, you still have to smash two vehicles.

Passage of tasks of Cletus

target shooting

Hero: Trevor.

Location: a place called Sandy Shores.

Reward: Cletus will appear in your contacts.

So, Cletus, a local hunter, asks you to go shooting with him. Nothing complicated, just do whatever he tells you to do.

The note: If you want to get "gold" in this task, then you have to kill two coyotes with one shot, then shoot through three wheels, with an accuracy of at least 75%, and shoot through three satellite dishes that old Cletus will show you.

Fair game

Hero: Trevor.

Location: forest called Paleto.

Reward: you can hunt.

In this next simple task, you will need to shoot three moose. Keep in mind in this task that only those who have horns should be killed. As soon as Cletus leaves you, you will need to kill the last moose. To complete the task, you will need to photograph the corpse of the last moose and show the picture to Cletus.

The note: If you want to complete this task for "gold", then you will need to shoot from the side that is leeward and at the same time not let the animals notice you. In addition, you will also need to kill three moose with a direct hit to the heart.

Passing the tasks of the Border Guards

Civil Patrol

Hero: Trevor.

Location: desert called Grand Senora.

Reward: you will receive 500 bucks, the new contact is Joe.

So, now you have to help the patrol catch some suspects. The task is simple and no difficulties should arise.

The note: In order to get "gold" in this task, you need to leave one group of mariachi in just forty seconds. In addition, you will need to stun them with electric shock and steal their Tornado.

American hospitality

Hero: Trevor.

Location: mountain called Chiliad.

Reward: 500 bucks.

Rather, climb into the van and help the patrol in the capture of ill-wishers. Like the previous ones, the task does not differ in any complexity.

The note: to get "gold" you will need to stop all targets with a stun gun, and the first group will need to be stopped in 30 seconds, and the second in 55 seconds.

Blues sentinels

Hero: Trevor.

Location: a place called Paleto Bay. The task becomes available only after you complete the previous tasks with the patrolmen.

Reward: no.

Now you are given the order to sew two of Trevor's friends. The task is difficult morally, but easily doable.

The note: To get the "gold" hit Joseph and Joe with your stun gun instead of killing them right away. Must be killed before they leave the farm.

Passage of tasks Vinewood Souvenirs

Hero: Trevor.

Location: a place called Vinewood Hills. Becomes available immediately after you complete the "Friends Reunited" quest.

Reward: no.

At some point, old Trevor meets local celebrity fanatics on the street who will be rummaging through one of the trash cans. Suddenly, they perceive him as one already aged celebrity, after which they take pictures with him and ask him to help them find a couple of things of celebrities. As a result, you will discover the "Souvenirs" quest chain. Marked areas will also appear on your map in which you will need to search for things of celebrities.

Souvenirs - Willy

Hero: Trevor.

Reward: no.

A famous band called Love Fist performed at another club, so they already dumped into their hotel. But their manager, named Willy, remained in place. You will need to hit Willy well and pick up the tooth that he will fall out. It is advisable to do all this extremely quickly and accurately, as soon the police will arrive at this place.

The note: To get "gold", you will need to talk to the escorts and not let Willy hit himself.

Souvenirs - Tyler

Hero: Trevor.

Reward: no.

This time your goal is the house of the famous Tyler Dixon. Please note that a huge fence will be erected around his house. In this task, you need to find a low gate and jump over it. As you do this, then very carefully try to pull off Tyler's clothes, while he, in turn, will swim in his pool, and his girlfriend in the jacuzzi.

The note: To get "gold" in this task, you will need to carefully knock out the local gardener in stealth mode and also carefully pull off Tyler Dixon's clothes.

Souvenirs Kerry

Hero: Trevor.

Reward: no.

Now you have to steal the collar of Keri McIntosh's dog. As soon as the dog notices Trevor, it will immediately begin to run away from him. You will have to immediately run after her. As soon as you can catch up with this dog, then remove the collar from it and get out as soon as possible.

The note: In order to get "gold" in this task, you just need to keep up too far behind Dexie during the entire chase.

Souvenirs - Mark

Hero: Trevor.

Reward: no.

Your next target will be playing golf, and a whole crowd of bodyguards will surround her. Getting quietly to Mark will not be the easiest task. In order for the task to be successfully completed, you need to get to Mark so that he is visible, but you are not. The easiest way to shoot this star is with a sniper rifle. If you did not have time to shoot his bodyguards, then it is best to sit in a wheelbarrow and just ram them all.

The note: For "gold" in this task, you will need to pick up a stick in just 30 seconds, while shooting three bodyguards and Markov himself, but always in the head.

Souvenirs - Al Di Napoli

Hero: Trevor.

Reward: no.

As soon as you meet again with a couple of fanatics (Nigel and Mrs. Thornhill), you will find out that this time they were able to track down a celebrity named Al Di Napoli, so they want to catch him. Al Di Napoli himself already knows about these sick old men, so he immediately jumps into the car and rather knocks you out. You will have to sit behind the wheel of Nigel's car and chase this celebrity. Note that you should not ram him - just stay close to him. In the end, Al Di Napoli crashes through the doors of one hospital and that's it.

The note: To get "gold" in this task, you will have to constantly stay near the star's wheelbarrow, while further you will have to not injure anyone or damage the wheelbarrow when you drive through the corridors.

Souvenirs - Curtain

Hero: Trevor.

Reward: no.

Now the sick old men have already played enough with the star and are asking Trevor to get rid of him already. Well, get behind the wheel of Nigel's car and drive Al Di Napoli to the railroad. The star will ask you for mercy, so you can either kill him or let him go.

The note: In order to get "gold", you will need to kill Al Di Napoli, while you will need to jump out of the car in which the star is located, before colliding with the train.

Passage of tasks Mod

Meeting with Maud

Hero: Trevor.

Location: a place called Sandy Shores. Becomes available immediately after you complete the mission "Mr. Phillips".

Reward: you will have a contact on your phone Mod.

Go up to the girl who is sitting at the laptop in the park and chat with her. This girl (aka Maude) will ask you to help her find local criminals, thereby becoming a bounty hunter. For each bandyuk caught and brought back (safe and sound), you will receive 10,000 bucks! Naturally, the dead will stand half as much, so there is no reason to bring them like that. As soon as you chat with Maud, you can immediately leave after that, so she will send you the location of each criminal from time to time.

Ralph Ostrovsky

Hero: Trevor.

Reward: 5.000 - 10.000 bucks, new achievement "Deliver alive or alive".

Catching a man named Ralph Ostrovsky is not difficult, and what's more, he's alive. He is very shy and if you just shoot a couple of times in the air and punch him in the face, he will immediately begin to give up. In general, as you catch him, then get into the car and take him to Maud.

Larry Tupper

Hero: Trevor.

Reward: 5.000 - 10.000 thousand dollars.

A man named Larry Tupper will hide in an incomprehensible barn with his friends. You need to shoot Larry's friends as quickly as possible so that he, in turn, does not fall far from you. As soon as you kill his friends, then quickly catch up with Larry and give him a good jaw, then calmly take him to Maud.

Glen Scoville

Hero: Trevor.

Reward: 5.000 - 10.000 thousand dollars.

As you climb a mountain called Chiliad, you will immediately notice a man named Glen Scoville there, who is about to jump. As soon as he notices you, he immediately jumps down and you will need to follow him, so take your parachute and jump after him! In flight, you will need to keep close to him. As soon as the two of you land, then rather catch up with this criminal, hit and pack in a wheelbarrow, after which, with a calm soul, take you to Maud.

Curtis Weaver

Hero: Trevor.

Reward: 5.000 - 10.000 thousand dollars.

You can find the last ordered criminal in the vagrant camp. You will need to immediately stun him with a stunner. Once you do that, you can take him to Maud. As soon as you meet with Maud, he will inform you that the criminal will no longer be engaged in catching the criminal and will say that this is all over.



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